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Git Commits -> Revision 20634fd

Revision 20634fd by Campbell Barton (master)
September 10, 2018, 04:28 (GMT)
Tool System: use preselect highlight w/ poly-build

- Poly build now uses a new gizmo for pre-selection
which has the same behavior as loop-cut.

This replaces hack where mouse-move set the active element
which was no longer working properly because of missing
depsgraph updates.

- Multi-object support for poly-build.

- Support for deformed cage.

- Fix error where changing active object wasn't properly
refreshing the preselect gizmo (for loopcut too).

Currently holding Alt to select non-boundary element's isn't working.

Commit Details:

Full Hash: 20634fd433b07bbd90358a625792292e9581a0f6
Parent Commit: 2b5d4d4
Lines Changed: +862, -193

1 Added Path:

/source/blender/editors/mesh/editmesh_preselect_elem.c (+218, -0) (View)

10 Modified Paths:

/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py (+1, -3) (Diff)
/source/blender/editors/include/ED_mesh.h (+19, -0) (Diff)
/source/blender/editors/mesh/CMakeLists.txt (+1, -0) (Diff)
/source/blender/editors/mesh/editmesh_polybuild.c (+135, -186) (Diff)
/source/blender/editors/mesh/editmesh_select.c (+221, -0) (Diff)
/source/blender/editors/mesh/mesh_ops.c (+0, -1) (Diff)
/source/blender/editors/space_view3d/space_view3d.c (+1, -0) (Diff)
/source/blender/editors/space_view3d/view3d_gizmo_preselect.c (+48, -0) (Diff)
/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.c (+217, -3) (Diff)
/source/blender/editors/space_view3d/view3d_intern.h (+1, -0) (Diff)
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