Blender Git Loki
Git Commits -> Revision 20cd56e
Revision 20cd56e by Ton Roosendaal (master) November 28, 2004, 10:31 (GMT) |
Bug fix #1842, "black scanlines appear in render on windows". Thanks to Brecht & Valgrind, found 2 cases for unitialized variables in the render code. Both were for 2D texture input (Window and Sticky) which didn't initalize a the third coordinate. Goes fine for 2D textures, but not for 3d ones :) |
Commit Details:
Full Hash: 20cd56e4af6dfa5a8e828afc964c722e04c38305
SVN Revision: 3535
Parent Commit: e80206e
Lines Changed: +3, -1
1 Modified Path:
/source/blender/render/intern/source/rendercore.c (+3, -1) (Diff)