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Git Commits -> Revision 20cd56e

Revision 20cd56e by Ton Roosendaal (master)
November 28, 2004, 10:31 (GMT)
Bug fix #1842, "black scanlines appear in render on windows".

Thanks to Brecht & Valgrind, found 2 cases for unitialized variables in
the render code. Both were for 2D texture input (Window and Sticky) which
didn't initalize a the third coordinate. Goes fine for 2D textures, but not
for 3d ones :)

Commit Details:

Full Hash: 20cd56e4af6dfa5a8e828afc964c722e04c38305
SVN Revision: 3535
Parent Commit: e80206e
Lines Changed: +3, -1

1 Modified Path:

/source/blender/render/intern/source/rendercore.c (+3, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021