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Git Commits -> Revision 20eb199

Revision 20eb199 by Lukas Toenne (strand_gpu, strand_nodes)
July 7, 2016, 07:30 (GMT)
Fragment shader emulation of the current particle hair shading method.

This is a terrible shading method, using the curve tangent as a "normal" vector.
With the old particle hair this was a compromise, because line drawing does not
support nicer shading in the fixed-function pipeline. With GLSL shaders this
is just a quick starting point, and useful for comparison with the old shading.

Commit Details:

Full Hash: 20eb1992851fcf01be5c31866c902dc11d9c1196
Parent Commit: 0d6c8dd
Lines Changed: +93, -23

2 Modified Paths:

/source/blender/gpu/shaders/gpu_shader_strand_frag.glsl (+68, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_strand_geom.glsl (+25, -22) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021