Blender Git Commit Log
Git Commits -> Revision 20eb199
July 7, 2016, 07:30 (GMT) |
Fragment shader emulation of the current particle hair shading method. This is a terrible shading method, using the curve tangent as a "normal" vector. With the old particle hair this was a compromise, because line drawing does not support nicer shading in the fixed-function pipeline. With GLSL shaders this is just a quick starting point, and useful for comparison with the old shading. |
Commit Details:
Full Hash: 20eb1992851fcf01be5c31866c902dc11d9c1196
Parent Commit: 0d6c8dd
Lines Changed: +93, -23