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Git Commits -> Revision 23c3124

Revision 23c3124 by Clément Foucault (master)
November 15, 2018, 23:13 (GMT)
Edit Mesh: Improve mesh cage drawing / fix errors and cleanup

* Fixes vertices with bad coloring. Now vertices draw with depth write so
they occlude the underlying face geom overlay, avoiding double drawing the
vertex.

* Decrease the z_offset of edges so they don't poke too much through
geometry. Also delete this offset in ortho view.

* Add zoffset to active and selected vertices so they always draw on top
if they overlap a non selected vertex.

* Fix alpha of edge_fix in vertex selection mode

Commit Details:

Full Hash: 23c3124b567dc53996f85f52440efa81393bc24e
Parent Commit: 98765e3
Lines Changed: +41, -40

5 Modified Paths:

/source/blender/draw/modes/edit_mesh_mode.c (+21, -18) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl (+4, -15) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl (+4, -3) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_points_vert.glsl (+10, -2) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl (+2, -2) (Diff)
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