Blender Git Loki
Git Commits -> Revision 2496259
May 19, 2015, 15:31 (GMT) |
Apply strand shape keys to both the base strand coordinates and the motion state. This means shape keys work on the goal positions for hair as well as the simulation results (hair motion). If the simulation is created before shape keys are applied, the resulting sim will be mixed with the shape keys, becoming more rigid with increased shape weights. OTOH the shape keys can also be applied to the animation result, before doing hair simulation. In that case the shape will only affect the goal positions and the bending shape of the hair, but the hair is otherwise free to move. |
Commit Details:
Full Hash: 249625971432f5ee48f93dc627af3cdedb9c9f23
Parent Commit: ebd7269
Lines Changed: +7, -1
1 Modified Path:
/source/blender/blenkernel/intern/cache_library.c (+7, -1) (Diff)