Blender Git Commit Log

Git Commits -> Revision 2496259

May 19, 2015, 15:31 (GMT)
Apply strand shape keys to both the base strand coordinates and the
motion state.

This means shape keys work on the goal positions for hair as well as
the simulation results (hair motion).

If the simulation is created before shape keys are applied, the
resulting sim will be mixed with the shape keys, becoming more rigid
with increased shape weights.

OTOH the shape keys can also be applied to the animation result, before
doing hair simulation. In that case the shape will only affect the goal
positions and the bending shape of the hair, but the hair is otherwise
free to move.

Commit Details:

Full Hash: 249625971432f5ee48f93dc627af3cdedb9c9f23
Parent Commit: ebd7269
Lines Changed: +7, -1

1 Modified Path:

/source/blender/blenkernel/intern/cache_library.c (+7, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021