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Git Commits -> Revision 2515a12
Revision 2515a12 by Jeroen Bakker (master) February 27, 2020, 11:22 (GMT) |
Fix T74254: EEVEE Render Passes Availability When disabling AO or BLOOM in the render tab, when the pass is shown in a 3d viewport the pass wasn't reset. This resulted in showing a black texture and a not filled UI render pass in the shading popover. This patch will by default reset to the combined pass. It is intended that the render_pass in the 3d shading struct isn't set to combined as people could have disabled AO/bloom by mistake and it could reset viewports that aren't visible. |
Commit Details:
Full Hash: 2515a125c8329eaa55a0ae5a36a5f3780b056ae4
Parent Commits: 57bd1a0, f24a475