Blender Git Loki
Git Commits -> Revision 28b06b6
Revision 28b06b6 by Clément Foucault (master) June 17, 2019, 18:32 (GMT) |
Fix T57650 UVEdit: selection not visible if behind unselected UVs Use depth buffer to order the uv edges correctly to always draw selected edges on top. We still use the double drawing workaround for points to keep the smooth antialiased display. |
Commit Details:
Full Hash: 28b06b6a05f7e0efb307aa3f4d2d609c9162358c
Parent Commit: be52b25
Lines Changed: +38, -43
5 Modified Paths:
/source/blender/editors/space_image/space_image.c (+2, -3) (Diff)
/source/blender/editors/uvedit/uvedit_draw.c (+27, -38) (Diff)
/source/blender/gpu/GPU_framebuffer.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_framebuffer.c (+5, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl (+3, -2) (Diff)
/source/blender/editors/uvedit/uvedit_draw.c (+27, -38) (Diff)
/source/blender/gpu/GPU_framebuffer.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_framebuffer.c (+5, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl (+3, -2) (Diff)