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Git Commits -> Revision 28df010
Revision 28df010 by Jacques Lucke (master) December 25, 2021, 10:14 (GMT) |
Fix T94362: GPUMaterialTexture references freed ImageUser The issue was caused by rB7e712b2d6a0d257d272ed35622b41d06274af8df and the fact that `GPUMaterialTexture` contains an `ImageUser *` which references the `ImageUser` on e.g. `NodeTexImage`. Since the node tree update refactor, it is possible that the node tree changes without changing the actual material. Therefore, either the renderer should check if the node tree has changed or it should not store pointers to data in node storage. The latter approach is implemented in this patch. Differential Revision: https://developer.blender.org/D13663 |
Commit Details:
Full Hash: 28df0107d4a83dd7ce62781bef821092db1e0835
Parent Commit: f1e0411
Lines Changed: +11, -5