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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Developers -> JacquesLucke
Jacques Lucke (JacquesLucke)
Total Commits : 5 953
Master Commits : 1 726
Branch Commits : 4 227
First Commit : March 18, 2017
Latest Commit : December 31, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
December, 2021 | 59 | |
November, 2021 | 171 | |
October, 2021 | 176 | |
September, 2021 | 173 | |
August, 2021 | 176 | |
July, 2021 | 93 | |
June, 2021 | 121 | |
May, 2021 | 123 | |
April, 2021 | 248 | |
March, 2021 | 233 | |
February, 2021 | 114 | |
January, 2021 | 65 | |
December, 2020 | 120 | |
November, 2020 | 205 | |
October, 2020 | 101 | |
September, 2020 | 92 | |
August, 2020 | 72 | |
July, 2020 | 196 | |
June, 2020 | 193 | |
May, 2020 | 197 | |
April, 2020 | 112 | |
March, 2020 | 186 | |
February, 2020 | 155 | |
January, 2020 | 127 | |
December, 2019 | 217 | |
November, 2019 | 165 | |
October, 2019 | 103 | |
September, 2019 | 268 | |
August, 2019 | 177 | |
July, 2019 | 475 | |
June, 2019 | 234 | |
May, 2019 | 124 | |
April, 2019 | 160 | |
March, 2019 | 201 | |
February, 2019 | 154 | |
January, 2019 | 60 | |
December, 2018 | 20 | |
November, 2018 | 40 | |
October, 2018 | 31 | |
September, 2018 | 14 | |
August, 2018 | 0 | |
July, 2018 | 0 | |
June, 2018 | 0 | |
May, 2018 | 0 | |
April, 2018 | 0 | |
March, 2018 | 0 | |
February, 2018 | 0 | |
January, 2018 | 0 | |
December, 2017 | 0 | |
November, 2017 | 0 | |
October, 2017 | 0 | |
September, 2017 | 0 | |
August, 2017 | 0 | |
July, 2017 | 0 | |
June, 2017 | 0 | |
May, 2017 | 0 | |
April, 2017 | 1 | |
March, 2017 | 1 |
Commit Distribution
Favourite Files
Filename | Total Edits |
---|---|
simulate.cpp | 220 |
readfile.c | 216 |
writefile.c | 183 |
node_frontend.cpp | 180 |
c_wrapper.cpp | 179 |
CMakeLists.txt | 156 |
rna_nodetree.c | 150 |
BKE_node.h | 149 |
MOD_nodes.cc | 148 |
CMakeLists.txt | 143 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 1 846 | 0.3 |
Modified | 23 431 | 3.9 |
Deleted | 1 122 | 0.2 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 313 905 | 59.1 |
Lines Removed | 175 617 | 33.1 |
Latest commits
December 31, 2021, 13:24 (GMT) |
Fix T94464: video texture is not refreshing In the past that worked because the `GPUMaterial` referenced the `ImageUser` from the image node. However, that design was incompatible with the recent node tree update refactor (rB7e712b2d6a0d257d272e). Also, in general it is a bad idea to have references between data that is owned by two different data blocks. This incompatibility was resolved by copying the image user from the node to the `GPUMaterial` (rB28df0107d4a8). Unfortunately, eevee depended on this reference, because the image user on the node was update when the frame changed. Because the image user was copied, the image user in the `GPUMaterial` did not receive the frame update anymore. This frame update is added back by this commit. The main change is that the image user iterator now also iterates over image users in `GPUMaterial`s on material and world data blocks. An issue is that these materials don't exist on the original data blocks and that caused the check in `build_animation_images` in the depsgraph to give the wrong answer. Therefore the check is extended. Right now the check is not optimal, because it results in more depsgraph nodes than are necessary. This can be improved when it becomes cheaper to check if a node tree contains any references to a video texture. The node tree update refactor mentioned before makes it much easier to construct this kind of run-time data from the bottom up, instead of scanning the entire node tree recursively every time some information is needed. |
December 31, 2021, 10:33 (GMT) |
Fix T94416: incorrect handling when nodes are linked in a loop This just skips the entire algorithm when there are cycles. In the future, cycles could be handled more gracefully in the algorithm, but for now that's not worth it and is not necessary to fix the bug. |
Revision c1e014f by Jacques Lucke (temp-llvm-testing) December 29, 2021, 20:44 (GMT) |
enable object cache code path |
Revision 6a69a32 by Jacques Lucke (temp-llvm-testing) December 29, 2021, 19:37 (GMT) |
object file test |
Revision cc32f73 by Jacques Lucke (temp-llvm-testing) December 29, 2021, 19:14 (GMT) |
add object cache |
December 29, 2021, 18:40 (GMT) |
Fix (unreported): missing relations update after adding scene time node This just moves the relations update to a lower level function that is used by other functions. Eventually, the special case for this node should be generalized. |
Revision d4367fa by Jacques Lucke (temp-llvm-testing) December 29, 2021, 18:25 (GMT) |
Merge branch 'master' into temp-llvm-testing |
December 28, 2021, 10:21 (GMT) |
Fix T94408: missing sockets after adding node group |
December 27, 2021, 17:18 (GMT) |
Cleanup: clang tidy Use c++ headers; use nullptr; redundant `void` in parameter list; inconsistent parameter name. |
December 27, 2021, 16:26 (GMT) |
Render: move editor/render module to c++ Doing this in preparation for some work on asset preview generation. Differential Revision: https://developer.blender.org/D13676 |
MiikaHweb - Blender Git Statistics v1.06