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Git Commits  -> Revision 292f5ab
		
			
			
		
Revision 292f5ab by Clément Foucault (master) August 10, 2017, 13:43 (GMT)  | 
Eevee: Correct Mipmap texel alignment. Since we are working with non power of 2 textures, the mipmap level UV does not line up perfectly. This resulted in skewed filtering and bad sampling of the min/max depth buffer.  | 
Commit Details:
Full Hash: 292f5ab7584d6e9ba54893eaafd70d9ee8d1c3ce
Parent Commit: e0078cd
Lines Changed:  +23,  -0
5 Modified Paths:
/source/blender/draw/engines/eevee/eevee_effects.c (+13, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+2, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+2, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+4, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+2, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+2, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+4, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl (+2, -0) (Diff)


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