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Git Commits -> Revision 292f5ab

Revision 292f5ab by Clément Foucault (master)
August 10, 2017, 13:43 (GMT)
Eevee: Correct Mipmap texel alignment.

Since we are working with non power of 2 textures, the mipmap level UV does not line up perfectly.
This resulted in skewed filtering and bad sampling of the min/max depth buffer.

Commit Details:

Full Hash: 292f5ab7584d6e9ba54893eaafd70d9ee8d1c3ce
Parent Commit: e0078cd
Lines Changed: +23, -0

5 Modified Paths:

/source/blender/draw/engines/eevee/eevee_effects.c (+13, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+2, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+2, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+4, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl (+2, -0) (Diff)
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