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Git Commits -> Revision 29960e0
Revision 29960e0 by Sergey Sharybin (opensubdiv-modifier) July 4, 2014, 14:45 (GMT) |
OpenSubdiv; Simple subdivisions now uses bilinear subdivisions from OSD This replaces fallback mode to a legacy implementation and uses new API from OpenSubdiv to create mesh with bilinear subdivisions. This requires latest OSD library from our cuda-dynload branch and blender now can't be compiled with the precompiled library on Windows. This also brings a bit of a regression for CPU-side simple subdivisions calculation because there's some bug in OSD which leads to some curvature when using adaptive subdivisions/ |
Commit Details:
Full Hash: 29960e08a3b599421abc06c3a57d37aa5aa93d03
Parent Commit: 3f0eb1f
Lines Changed: +86, -41
6 Modified Paths:
/intern/opensubdiv/gpu_shader_opensubd_display.glsl (+13, -0) (Diff)
/intern/opensubdiv/opensubdiv_capi.cc (+19, -2) (Diff)
/intern/opensubdiv/opensubdiv_capi.h (+8, -1) (Diff)
/intern/opensubdiv/opensubdiv_gpu_capi.cc (+26, -12) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf.c (+17, -21) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+3, -5) (Diff)
/intern/opensubdiv/opensubdiv_capi.cc (+19, -2) (Diff)
/intern/opensubdiv/opensubdiv_capi.h (+8, -1) (Diff)
/intern/opensubdiv/opensubdiv_gpu_capi.cc (+26, -12) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf.c (+17, -21) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+3, -5) (Diff)