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Git Commits -> Revision 29960e0

Revision 29960e0 by Sergey Sharybin (opensubdiv-modifier)
July 4, 2014, 14:45 (GMT)
OpenSubdiv; Simple subdivisions now uses bilinear subdivisions from OSD

This replaces fallback mode to a legacy implementation and uses new API
from OpenSubdiv to create mesh with bilinear subdivisions.

This requires latest OSD library from our cuda-dynload branch and blender
now can't be compiled with the precompiled library on Windows.

This also brings a bit of a regression for CPU-side simple subdivisions
calculation because there's some bug in OSD which leads to some curvature
when using adaptive subdivisions/

Commit Details:

Full Hash: 29960e08a3b599421abc06c3a57d37aa5aa93d03
Parent Commit: 3f0eb1f
Lines Changed: +86, -41

6 Modified Paths:

/intern/opensubdiv/gpu_shader_opensubd_display.glsl (+13, -0) (Diff)
/intern/opensubdiv/opensubdiv_capi.cc (+19, -2) (Diff)
/intern/opensubdiv/opensubdiv_capi.h (+8, -1) (Diff)
/intern/opensubdiv/opensubdiv_gpu_capi.cc (+26, -12) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf.c (+17, -21) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+3, -5) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021