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Git Commits -> Revision 2a84331

Revision 2a84331 by Clément Foucault (master)
July 24, 2017, 13:28 (GMT)
Eevee: SSR: Output ssr datas to buffers.

Output in 2 buffers Normals, Specular Color and roughness.
This way we can raytrace in a defered fashion and blend the exact contribution of the specular lobe on top of the opaque pass.

Commit Details:

Full Hash: 2a84331f02d08092aa42b3870693d09b18744b4b
Parent Commit: 04f8e1b
Lines Changed: +393, -92

1 Added Path:

/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+36, -0) (View)

13 Modified Paths:

/release/scripts/startup/bl_ui/properties_render.py (+19, -0) (Diff)
/release/scripts/startup/bl_ui/properties_render_layer.py (+21, -0) (Diff)
/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_effects.c (+96, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+6, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+29, -12) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+13, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+35, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/default_frag.glsl (+10, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+70, -56) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+47, -12) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+9, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021