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Git Commits -> Revision 2b632dd
Revision 2b632dd by Thomas Szepe (master) July 27, 2015, 18:34 (GMT) |
BGE: Fix T37074: GLSL max texture units limit Actually for the the amount of GLSL textures units is limited by the amount of multitexture units (GL_MAX_TEXTURE_UNITS_ARB). Most of the Nvidia graphic cards supports only 4 multitexture units, so Nvidia users can not use more then 4 GLSL textures for a custom shader. This patch removes this limitation by using GL_MAX_TEXTURE_IMAGE_UNITS_ARB if GLSL is supported, but still limit the amount to the maximum texture limit of 8. Reviewers: lordloki, agoose77, danielstokes, panzergame, sybren, moguri Reviewed By: panzergame, sybren, moguri Projects: #game_engine, #game_rendering Maniphest Tasks: T37074 Differential Revision: https://developer.blender.org/D1389 |
Commit Details:
Full Hash: 2b632dd8c2ca3fc7ad04f9c35bf1ef6f462ba5e5
Parent Commit: 7973363
Lines Changed: +8, -5
1 Modified Path:
/source/gameengine/Ketsji/BL_Texture.cpp (+8, -5) (Diff)