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Git Commits -> Revision 2ba11d7

Revision 2ba11d7 by Clément Foucault (master)
August 10, 2017, 13:43 (GMT)
Object Mode Engine: Optimize outline passes.

Group texture fetches to hide latency. 3.2ms -> 2.2ms (constant time improvement, not depending on scene complexity)

Could optimize further with textureGather (require OpenGL 4.0).

Commit Details:

Full Hash: 2ba11d72a2cfcdb7639de1e8a20a6ec587d38a1f
Parent Commit: 7641f92
Lines Changed: +50, -39

3 Modified Paths:

/source/blender/draw/modes/object_mode.c (+2, -2) (Diff)
/source/blender/draw/modes/shaders/object_outline_detect_frag.glsl (+30, -12) (Diff)
/source/blender/draw/modes/shaders/object_outline_expand_frag.glsl (+18, -25) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021