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Git Commits -> Revision 2d16cb2
Revision 2d16cb2 by Lukas Toenne (hair_system) August 13, 2014, 08:43 (GMT) |
Use a larger OpenGL buffer for optimized hair drawing. The size of 1024 hairs is quite arbitrary, we might want to chose a max. hair count based on the total number of steps/draw elements instead. |
Commit Details:
Full Hash: 2d16cb2f12d165488f82b97a92cca90400c272af
Parent Commit: 3134a7c
Lines Changed: +50, -19
1 Modified Path:
/source/blender/editors/space_view3d/drawhair.c (+50, -19) (Diff)