Blender Git Commit Log

Git Commits -> Revision 2d16cb2

Revision 2d16cb2 by Lukas Toenne (hair_system)
August 13, 2014, 08:43 (GMT)
Use a larger OpenGL buffer for optimized hair drawing.

The size of 1024 hairs is quite arbitrary, we might want to chose a max.
hair count based on the total number of steps/draw elements instead.

Commit Details:

Full Hash: 2d16cb2f12d165488f82b97a92cca90400c272af
Parent Commit: 3134a7c
Lines Changed: +50, -19

1 Modified Path:

/source/blender/editors/space_view3d/drawhair.c (+50, -19) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021