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Git Commits -> Revision 2d28df7
Revision 2d28df7 by Clément Foucault (master) May 14, 2019, 08:57 (GMT) |
GPU: Move Material index to nodetree evaluation This removes the need to pass the Material* all over the place in the draw manager. Cleanup comming right after. |
Commit Details:
Full Hash: 2d28df783a029ee5b64da005b2fa400e4e8de976
Parent Commit: 642c801
Lines Changed: +19, -2
5 Modified Paths:
/source/blender/draw/intern/draw_manager_shader.c (+2, -0) (Diff)
/source/blender/gpu/GPU_material.h (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_material.c (+8, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+2, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_object_info.c (+5, -1) (Diff)
/source/blender/gpu/GPU_material.h (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_material.c (+8, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+2, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_object_info.c (+5, -1) (Diff)