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Git Commits -> Revision 2e20c16
Revision 2e20c16 by Mitchell Stokes (master) May 16, 2014, 17:44 (GMT) |
Fix T38895: Unstable behavior using VehicleWrapper after Bullet 2.82 update The Bullet 2.82 update uses a different method for ray casting that seems incompatible with our older files. So, for now we just force the vehicle physics to use the older ray casting method. |
Commit Details:
Full Hash: 2e20c1689798b84fd63d84cd6fc7fb282af05588
Parent Commit: 1923a8f
Lines Changed: +39, -1
1 Modified Path:
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+39, -1) (Diff)