Blender Git Loki
Git Commits -> Revision 2e69522
Revision 2e69522 by Brecht Van Lommel (apricot) July 22, 2008, 14:33 (GMT) |
Apricot Branch: GLSL ==================== Added support for some world settings, updated docs. * Ambient color * Exposure/Range * Mist (implementation should be optimized) http://www.blender.org/development/current-projects/changes-since-246/realtime-glsl-materials/ |
Commit Details:
Full Hash: 2e695226d6ade1867aab4eb912c2332ed1f36893
SVN Revision: 15690
Parent Commit: c44670f
Lines Changed: +1063, -979
5 Modified Paths:
/source/blender/gpu/GPU_draw.h (+7, -2) (Diff)
/source/blender/gpu/intern/gpu_material.c (+39, -2) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl (+24, -0) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl.c (+992, -973) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -2) (Diff)
/source/blender/gpu/intern/gpu_material.c (+39, -2) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl (+24, -0) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl.c (+992, -973) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -2) (Diff)