Blender Git Commit Log

Git Commits -> Revision 2e69522

Revision 2e69522 by Brecht Van Lommel (apricot)
July 22, 2008, 14:33 (GMT)
Apricot Branch: GLSL
====================

Added support for some world settings, updated docs.
* Ambient color
* Exposure/Range
* Mist (implementation should be optimized)

http://www.blender.org/development/current-projects/changes-since-246/realtime-glsl-materials/

Commit Details:

Full Hash: 2e695226d6ade1867aab4eb912c2332ed1f36893
SVN Revision: 15690
Parent Commit: c44670f
Lines Changed: +1063, -979

5 Modified Paths:

/source/blender/gpu/GPU_draw.h (+7, -2) (Diff)
/source/blender/gpu/intern/gpu_material.c (+39, -2) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl (+24, -0) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl.c (+992, -973) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021