Blender Git Loki
Git Commits -> Revision 2e96728
Revision 2e96728 by Campbell Barton (master) October 27, 2008, 15:47 (GMT) |
face transp option CLIP wasnt added to the py api. added gameObject.replaceMesh(meshname) - needed this for an automatically generated scene where 100's of objects would have needed logic bricks automatically added. Quicker to run replace mesh on all of them from 1 script. |
Commit Details:
Full Hash: 2e96728843d01fa0e8c79133b0e7f943930405de
SVN Revision: 17201
Parent Commit: 71260b6
Lines Changed: +34, -3
6 Modified Paths:
/source/blender/python/api2_2x/doc/Mesh.py (+1, -0) (Diff)
/source/blender/python/api2_2x/Material.c (+2, -2) (Diff)
/source/blender/python/api2_2x/Mesh.c (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+23, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -0) (Diff)
/source/gameengine/PyDoc/KX_GameObject.py (+5, -0) (Diff)
/source/blender/python/api2_2x/Material.c (+2, -2) (Diff)
/source/blender/python/api2_2x/Mesh.c (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+23, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -0) (Diff)
/source/gameengine/PyDoc/KX_GameObject.py (+5, -0) (Diff)