Blender Git Loki
Git Commits -> Revision 2fb8292
Revision 2fb8292 by Campbell Barton (master) September 16, 2012, 04:58 (GMT) |
style cleanup |
Commit Details:
Full Hash: 2fb82920059257fd7ac8e33bfe53de13e7ed53bd
SVN Revision: 50648
Parent Commit: c2a1dcf
Lines Changed: +1480, -1471
222 Modified Paths:
/intern/audaspace/intern/AUD_PyInit.h (+1, -1) (Diff)
/intern/audaspace/Python/AUD_PyAPI.cpp (+66, -66) (Diff)
/intern/audaspace/Python/AUD_PyAPI.h (+4, -4) (Diff)
/intern/memutil/MEM_SmartPtr.h (+3, -3) (Diff)
/source/blender/blenkernel/intern/icons.c (+2, -2) (Diff)
/source/blender/blenkernel/intern/idprop.c (+2, -2) (Diff)
/source/blender/blenkernel/intern/mball.c (+8, -8) (Diff)
/source/blender/blenkernel/intern/sca.c (+4, -4) (Diff)
/source/blender/blenlib/intern/path_util.c (+1, -1) (Diff)
/source/blender/blenlib/intern/scanfill.c (+2, -2) (Diff)
/source/blender/blenlib/intern/storage.c (+1, -1) (Diff)
/source/blender/imbuf/intern/scaling.c (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+2, -2) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp (+2, -2) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+1, -1) (Diff)
/source/gameengine/Converter/BlenderWorldInfo.cpp (+3, -3) (Diff)
/source/gameengine/Converter/BlenderWorldInfo.h (+5, -5) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+7, -7) (Diff)
/source/gameengine/Converter/BL_ArmatureActuator.cpp (+6, -6) (Diff)
/source/gameengine/Converter/BL_ArmatureActuator.h (+2, -2) (Diff)
/source/gameengine/Converter/BL_ArmatureChannel.cpp (+7, -7) (Diff)
/source/gameengine/Converter/BL_ArmatureChannel.h (+3, -3) (Diff)
/source/gameengine/Converter/BL_ArmatureConstraint.cpp (+6, -6) (Diff)
/source/gameengine/Converter/BL_ArmatureConstraint.h (+2, -2) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+4, -4) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+2, -2) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+10, -10) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+1, -1) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.cpp (+1, -1) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+2, -2) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+2, -2) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp (+1, -1) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.h (+1, -1) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+14, -14) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+1, -1) (Diff)
/source/gameengine/Converter/KX_ConvertControllers.cpp (+1, -1) (Diff)
/source/gameengine/Converter/KX_ConvertProperties.cpp (+1, -1) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+6, -6) (Diff)
/source/gameengine/Converter/KX_IpoConvert.cpp (+4, -4) (Diff)
/source/gameengine/Expressions/BoolValue.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/BoolValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/FloatValue.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/InputParser.cpp (+2, -2) (Diff)
/source/gameengine/Expressions/IntValue.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/KX_HashedPtr.h (+1, -1) (Diff)
/source/gameengine/Expressions/ListValue.cpp (+18, -18) (Diff)
/source/gameengine/Expressions/ListValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/Operator2Expr.cpp (+3, -3) (Diff)
/source/gameengine/Expressions/PyObjectPlus.cpp (+9, -9) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+24, -24) (Diff)
/source/gameengine/Expressions/StringValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/Value.cpp (+6, -6) (Diff)
/source/gameengine/Expressions/Value.h (+13, -13) (Diff)
/source/gameengine/GameLogic/Joystick/SCA_Joystick.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_IController.cpp (+5, -5) (Diff)
/source/gameengine/GameLogic/SCA_IInputDevice.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_IInputDevice.h (+12, -12) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_IObject.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_IObject.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+11, -11) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardManager.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+12, -11) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_MouseManager.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+5, -5) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+7, -7) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.h (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp (+4, -4) (Diff)
/source/gameengine/GameLogic/SCA_PythonKeyboard.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_PythonMouse.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_PythonMouse.h (+7, -7) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+7, -7) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_TimeEventManager.cpp (+1, -1) (Diff)
/source/gameengine/GamePlayer/common/bmfont.cpp (+1, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_Canvas.cpp (+1, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_Canvas.h (+2, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp (+4, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_RawImage.cpp (+1, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+1, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+5, -5) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+7, -7) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+9, -9) (Diff)
/source/gameengine/Ketsji/BL_Shader.h (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Texture.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ArmatureSensor.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_ArmatureSensor.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+8, -8) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Camera.cpp (+19, -19) (Diff)
/source/gameengine/Ketsji/KX_Camera.h (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_CameraIpoSGController.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_Dome.cpp (+29, -29) (Diff)
/source/gameengine/Ketsji/KX_FontObject.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+87, -87) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+41, -41) (Diff)
/source/gameengine/Ketsji/KX_IInterpolator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_IScalarInterpolator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+23, -23) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_LightIpoSGController.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+12, -12) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+8, -8) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.cpp (+8, -8) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+10, -10) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp (+7, -7) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.h (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.cpp (+9, -9) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_PolyProxy.cpp (+11, -11) (Diff)
/source/gameengine/Ketsji/KX_PolyProxy.h (+10, -10) (Diff)
/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp (+64, -64) (Diff)
/source/gameengine/Ketsji/KX_PyMath.cpp (+9, -9) (Diff)
/source/gameengine/Ketsji/KX_PyMath.h (+10, -10) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+127, -125) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.h (+8, -6) (Diff)
/source/gameengine/Ketsji/KX_PythonInitTypes.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_PythonSeq.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+26, -25) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+20, -20) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp (+8, -8) (Diff)
/source/gameengine/Ketsji/KX_SG_NodeRelationships.h (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+10, -10) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.h (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_SteeringActuator.cpp (+16, -16) (Diff)
/source/gameengine/Ketsji/KX_SteeringActuator.h (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.cpp (+17, -17) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.cpp (+26, -26) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.h (+15, -15) (Diff)
/source/gameengine/Ketsji/KX_WorldIpoController.h (+3, -3) (Diff)
/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h (+1, -1) (Diff)
/source/gameengine/Network/NG_NetworkScene.h (+2, -2) (Diff)
/source/gameengine/Physics/Bullet/CcdGraphicController.h (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+7, -7) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+2, -2) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+13, -14) (Diff)
/source/gameengine/Physics/common/PHY_DynamicTypes.h (+6, -6) (Diff)
/source/gameengine/Physics/common/PHY_IController.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IMotionState.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_Deformer.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_FramingManager.cpp (+7, -7) (Diff)
/source/gameengine/Rasterizer/RAS_FramingManager.h (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IRenderTools.h (+15, -15) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+1, -1) (Diff)
/source/gameengine/SceneGraph/SG_Controller.h (+4, -4) (Diff)
/source/gameengine/SceneGraph/SG_IObject.cpp (+1, -1) (Diff)
/source/gameengine/SceneGraph/SG_IObject.h (+4, -4) (Diff)
/source/gameengine/SceneGraph/SG_Node.cpp (+1, -1) (Diff)
/source/gameengine/SceneGraph/SG_Node.h (+9, -9) (Diff)
/source/gameengine/SceneGraph/SG_ParentRelation.h (+1, -1) (Diff)
/source/gameengine/SceneGraph/SG_Spatial.cpp (+2, -2) (Diff)
/source/gameengine/SceneGraph/SG_Spatial.h (+6, -6) (Diff)
/source/gameengine/VideoTexture/BlendType.h (+7, -6) (Diff)
/source/gameengine/VideoTexture/blendVideoTex.cpp (+8, -8) (Diff)
/source/gameengine/VideoTexture/FilterBase.cpp (+5, -5) (Diff)
/source/gameengine/VideoTexture/FilterBase.h (+6, -6) (Diff)
/source/gameengine/VideoTexture/FilterBlueScreen.cpp (+5, -5) (Diff)
/source/gameengine/VideoTexture/FilterColor.cpp (+6, -6) (Diff)
/source/gameengine/VideoTexture/FilterNormal.cpp (+5, -5) (Diff)
/source/gameengine/VideoTexture/ImageBase.cpp (+22, -22) (Diff)
/source/gameengine/VideoTexture/ImageBase.h (+18, -18) (Diff)
/source/gameengine/VideoTexture/ImageBuff.cpp (+8, -8) (Diff)
/source/gameengine/VideoTexture/ImageMix.cpp (+2, -2) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+11, -11) (Diff)
/source/gameengine/VideoTexture/ImageViewport.cpp (+9, -9) (Diff)
/source/gameengine/VideoTexture/ImageViewport.h (+6, -6) (Diff)
/source/gameengine/VideoTexture/PyTypeList.cpp (+4, -4) (Diff)
/source/gameengine/VideoTexture/PyTypeList.h (+7, -7) (Diff)
/source/gameengine/VideoTexture/Texture.cpp (+9, -9) (Diff)
/source/gameengine/VideoTexture/Texture.h (+4, -4) (Diff)
/source/gameengine/VideoTexture/VideoBase.cpp (+15, -14) (Diff)
/source/gameengine/VideoTexture/VideoBase.h (+14, -14) (Diff)
/source/gameengine/VideoTexture/VideoFFmpeg.cpp (+6, -6) (Diff)
/source/gameengine/VideoTexture/VideoFFmpeg.h (+1, -1) (Diff)
/intern/audaspace/Python/AUD_PyAPI.cpp (+66, -66) (Diff)
/intern/audaspace/Python/AUD_PyAPI.h (+4, -4) (Diff)
/intern/memutil/MEM_SmartPtr.h (+3, -3) (Diff)
/source/blender/blenkernel/intern/icons.c (+2, -2) (Diff)
/source/blender/blenkernel/intern/idprop.c (+2, -2) (Diff)
/source/blender/blenkernel/intern/mball.c (+8, -8) (Diff)
/source/blender/blenkernel/intern/sca.c (+4, -4) (Diff)
/source/blender/blenlib/intern/path_util.c (+1, -1) (Diff)
/source/blender/blenlib/intern/scanfill.c (+2, -2) (Diff)
/source/blender/blenlib/intern/storage.c (+1, -1) (Diff)
/source/blender/imbuf/intern/scaling.c (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+2, -2) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp (+2, -2) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+1, -1) (Diff)
/source/gameengine/Converter/BlenderWorldInfo.cpp (+3, -3) (Diff)
/source/gameengine/Converter/BlenderWorldInfo.h (+5, -5) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+7, -7) (Diff)
/source/gameengine/Converter/BL_ArmatureActuator.cpp (+6, -6) (Diff)
/source/gameengine/Converter/BL_ArmatureActuator.h (+2, -2) (Diff)
/source/gameengine/Converter/BL_ArmatureChannel.cpp (+7, -7) (Diff)
/source/gameengine/Converter/BL_ArmatureChannel.h (+3, -3) (Diff)
/source/gameengine/Converter/BL_ArmatureConstraint.cpp (+6, -6) (Diff)
/source/gameengine/Converter/BL_ArmatureConstraint.h (+2, -2) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+4, -4) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+2, -2) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+10, -10) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+1, -1) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.cpp (+1, -1) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+2, -2) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+2, -2) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp (+1, -1) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.h (+1, -1) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+14, -14) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+1, -1) (Diff)
/source/gameengine/Converter/KX_ConvertControllers.cpp (+1, -1) (Diff)
/source/gameengine/Converter/KX_ConvertProperties.cpp (+1, -1) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+6, -6) (Diff)
/source/gameengine/Converter/KX_IpoConvert.cpp (+4, -4) (Diff)
/source/gameengine/Expressions/BoolValue.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/BoolValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/FloatValue.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/InputParser.cpp (+2, -2) (Diff)
/source/gameengine/Expressions/IntValue.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/KX_HashedPtr.h (+1, -1) (Diff)
/source/gameengine/Expressions/ListValue.cpp (+18, -18) (Diff)
/source/gameengine/Expressions/ListValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/Operator2Expr.cpp (+3, -3) (Diff)
/source/gameengine/Expressions/PyObjectPlus.cpp (+9, -9) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+24, -24) (Diff)
/source/gameengine/Expressions/StringValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/Value.cpp (+6, -6) (Diff)
/source/gameengine/Expressions/Value.h (+13, -13) (Diff)
/source/gameengine/GameLogic/Joystick/SCA_Joystick.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_IController.cpp (+5, -5) (Diff)
/source/gameengine/GameLogic/SCA_IInputDevice.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_IInputDevice.h (+12, -12) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_IObject.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_IObject.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+11, -11) (Diff)
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/source/gameengine/Ketsji/KX_Scene.h (+20, -20) (Diff)
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/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp (+8, -8) (Diff)
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/source/gameengine/Ketsji/KX_SoundActuator.h (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_SteeringActuator.cpp (+16, -16) (Diff)
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/source/gameengine/Ketsji/KX_VertexProxy.cpp (+26, -26) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.h (+15, -15) (Diff)
/source/gameengine/Ketsji/KX_WorldIpoController.h (+3, -3) (Diff)
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/source/gameengine/Network/NG_NetworkScene.h (+2, -2) (Diff)
/source/gameengine/Physics/Bullet/CcdGraphicController.h (+1, -1) (Diff)
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/source/gameengine/Physics/common/PHY_DynamicTypes.h (+6, -6) (Diff)
/source/gameengine/Physics/common/PHY_IController.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IMotionState.h (+1, -1) (Diff)
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/source/gameengine/Rasterizer/RAS_IRenderTools.h (+15, -15) (Diff)
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/source/gameengine/SceneGraph/SG_IObject.h (+4, -4) (Diff)
/source/gameengine/SceneGraph/SG_Node.cpp (+1, -1) (Diff)
/source/gameengine/SceneGraph/SG_Node.h (+9, -9) (Diff)
/source/gameengine/SceneGraph/SG_ParentRelation.h (+1, -1) (Diff)
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/source/gameengine/SceneGraph/SG_Spatial.h (+6, -6) (Diff)
/source/gameengine/VideoTexture/BlendType.h (+7, -6) (Diff)
/source/gameengine/VideoTexture/blendVideoTex.cpp (+8, -8) (Diff)
/source/gameengine/VideoTexture/FilterBase.cpp (+5, -5) (Diff)
/source/gameengine/VideoTexture/FilterBase.h (+6, -6) (Diff)
/source/gameengine/VideoTexture/FilterBlueScreen.cpp (+5, -5) (Diff)
/source/gameengine/VideoTexture/FilterColor.cpp (+6, -6) (Diff)
/source/gameengine/VideoTexture/FilterNormal.cpp (+5, -5) (Diff)
/source/gameengine/VideoTexture/ImageBase.cpp (+22, -22) (Diff)
/source/gameengine/VideoTexture/ImageBase.h (+18, -18) (Diff)
/source/gameengine/VideoTexture/ImageBuff.cpp (+8, -8) (Diff)
/source/gameengine/VideoTexture/ImageMix.cpp (+2, -2) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+11, -11) (Diff)
/source/gameengine/VideoTexture/ImageViewport.cpp (+9, -9) (Diff)
/source/gameengine/VideoTexture/ImageViewport.h (+6, -6) (Diff)
/source/gameengine/VideoTexture/PyTypeList.cpp (+4, -4) (Diff)
/source/gameengine/VideoTexture/PyTypeList.h (+7, -7) (Diff)
/source/gameengine/VideoTexture/Texture.cpp (+9, -9) (Diff)
/source/gameengine/VideoTexture/Texture.h (+4, -4) (Diff)
/source/gameengine/VideoTexture/VideoBase.cpp (+15, -14) (Diff)
/source/gameengine/VideoTexture/VideoBase.h (+14, -14) (Diff)
/source/gameengine/VideoTexture/VideoFFmpeg.cpp (+6, -6) (Diff)
/source/gameengine/VideoTexture/VideoFFmpeg.h (+1, -1) (Diff)