Blender Git Loki

Git Commits -> Revision 30790e9

Revision 30790e9 by Campbell Barton (master)
March 12, 2012, 21:09 (GMT)
fix [#30529] BMesh: Wrong Indizes of Faces

problem was bow-tie quads would add opposite normals together and result in zero vector which was used for projection.
Now is_quad_convex_v3() checks if quad contains 2 faces which point away from eachother when split by either direction.

Theres another fix for this bug which can be done since creating the face can use existing edges in the example given so it wont have to guess which order of verts to use.

Commit Details:

Full Hash: 30790e9390305a1e9108318e98c85a2b4699a045
SVN Revision: 44838
Parent Commit: e0a2e79
Lines Changed: +16, -3

1 Modified Path:

/source/blender/blenlib/intern/math_geom.c (+16, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021