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Git Commits -> Revision 30cb432

Revision 30cb432 by Clément Foucault (master)
March 8, 2021, 16:25 (GMT)
EEVEE: Ambient Occlusion: Add sample parameter support for the AO node

The actual sample count is rounded up to a multiple of 4 because we
sample 4 horizons directions.

Changing this setting forces the shader to recompile (because using a
GPU_constant).

Commit Details:

Full Hash: 30cb4326fe0f5f0a8dbcbb8f4b474226c833d793
Parent Commit: 1540f1d
Lines Changed: +10, -2

2 Modified Paths:

/source/blender/gpu/shaders/material/gpu_shader_material_ambient_occlusion.glsl (+2, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c (+8, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021