Blender Git Loki
Git Commits -> Revision 32c90d2
Revision 32c90d2 by Jeroen Bakker (master) November 5, 2021, 12:25 (GMT) |
Cleanup: Split image engine into ImageEngine, SpaceAccessor and DrawingMode. Image engine is used to draw an image into a space. The current structure wasn't clear and couldn't be easilly extended. This refactor spliced the image draw engine into 3 main components. - Space accessors: contains an interface to communicate with space data (Image editor, UV Editor, Node Editor) in a common way. This reduced the branching in the code base. - DrawingMode: contains an interface to the used tactic to draw an image inside the space framebuffer. Currently only one mode is implemented; in the future there could be a separate drawing mode for huge images. - ImageEngine: the core that connects the draw manager with the space data and drawing mode. |
Commit Details:
Full Hash: 32c90d2d7c96225f3271fc5e9bc64f7ad81b886f
Parent Commit: d7f4fdf
Lines Changed: +676, -342
3 Added Paths:
/source/blender/draw/engines/image/image_drawing_mode.hh (+154, -0) (View)
/source/blender/draw/engines/image/image_space_image.hh (+183, -0) (View)
/source/blender/draw/engines/image/image_space_node.hh (+139, -0) (View)
/source/blender/draw/engines/image/image_space_image.hh (+183, -0) (View)
/source/blender/draw/engines/image/image_space_node.hh (+139, -0) (View)