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Git Commits -> Revision 3414d01
Revision 3414d01 by Antonis Ryakiotakis (master) January 5, 2015, 10:23 (GMT) |
Use float format for high bit depth textures if available - storage requirements are the same but we may avoid some clipping of float values for HDRs when used in shaders. |
Commit Details:
Full Hash: 3414d014114158444f5d3fe7d307e832683bfebe
Parent Commit: 1ef3396
Lines Changed: +12, -4
1 Modified Path:
/source/blender/gpu/intern/gpu_draw.c (+12, -4) (Diff)