Blender Git Commit Log

Git Commits -> Revision 3414d01

Revision 3414d01 by Antonis Ryakiotakis (master)
January 5, 2015, 10:23 (GMT)
Use float format for high bit depth textures if available - storage
requirements are the same but we may avoid some clipping of float values
for HDRs when used in shaders.

Commit Details:

Full Hash: 3414d014114158444f5d3fe7d307e832683bfebe
Parent Commit: 1ef3396
Lines Changed: +12, -4

1 Modified Path:

/source/blender/gpu/intern/gpu_draw.c (+12, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021