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Git Commits -> Revision 3430068

Revision 3430068 by Sergey Sharybin (master)
April 18, 2013, 10:39 (GMT)
Fix #34970: in glsl mode the vertex paint face mask is not visible

Added face selection code to GLSL draw. We do this for Cycles
already, shall behave expected now.

Checked by Ton, thanks!

Commit Details:

Full Hash: 34300686545643be2747c8e1d9a5bd42e2525a36
SVN Revision: 56131
Parent Commit: bde6a93
Lines Changed: +6, -1

3 Modified Paths:

/source/blender/editors/space_view3d/drawmesh.c (+1, -1) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+3, -0) (Diff)
/source/blender/editors/space_view3d/view3d_intern.h (+2, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021