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Git Commits -> Revision 345866b
Revision 345866b by Campbell Barton (master) February 27, 2008, 23:10 (GMT) |
Fix for [#8382] UV unwrap & export puts seams on all edges. Maya uses OBJ's UV's to generate seams, some people complained that models imported from blender didnt work well in maya. It was faster to write every faces UV (without doing a remove doubles), but sharing UV coords makes smaller files and might also be more efficient in other applications. |
Commit Details:
Full Hash: 345866b61eb2be075aa24976e7c8bcf48d9accb5
SVN Revision: 13898
Parent Commit: 08d15d6
Lines Changed: +44, -16
1 Modified Path:
/release/scripts/export_obj.py (+44, -16) (Diff)