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Git Commits -> Revision 34de342

January 17, 2021, 17:57 (GMT)
EEVEE: Depth Of Field: Scatter optimization

Use neighborhood comparison to reject pixels from scattering pass if
they are not different enough from surrounding pixels.

Logic is here, but this needs refinement. This is mainly to
reject lots of scattering sprites on large out of focus regions
that are really bright.

Commit Details:

Full Hash: 34de342257bbe92c26914bf9baded3163c4ac8bf
Parent Commit: f071e41
Lines Changed: +99, -6

4 Modified Paths:

/source/blender/draw/engines/eevee/eevee_depth_of_field.c (+31, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+3, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_downsample_frag.glsl (+32, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl (+33, -4) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021