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Git Commits -> Revision 3578212
Revision 3578212 by Clément Foucault (master) August 2, 2018, 16:33 (GMT) |
Eevee: Fix missing UBO binds. Some of them are unecessary and should be removed from the shader instead. But for now we need a quick fix for the crashes happening on some platforms. See T55475. |
Commit Details:
Full Hash: 3578212e462d2a67f49d64ce5fb64df43200654f
Parent Commit: ce551ad
Lines Changed: +38, -9
7 Modified Paths:
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+13, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_lookdev.c (+3, -7) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+9, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_screen_raytrace.c (+3, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_temporal_sampling.c (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_volumes.c (+6, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl (+3, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_lookdev.c (+3, -7) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+9, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_screen_raytrace.c (+3, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_temporal_sampling.c (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_volumes.c (+6, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl (+3, -0) (Diff)