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Git Commits -> Revision 3578212

Revision 3578212 by Clément Foucault (master)
August 2, 2018, 16:33 (GMT)
Eevee: Fix missing UBO binds.

Some of them are unecessary and should be removed from the shader instead.

But for now we need a quick fix for the crashes happening on some platforms.

See T55475.

Commit Details:

Full Hash: 3578212e462d2a67f49d64ce5fb64df43200654f
Parent Commit: ce551ad
Lines Changed: +38, -9

7 Modified Paths:

/source/blender/draw/engines/eevee/eevee_lightprobes.c (+13, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_lookdev.c (+3, -7) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+9, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_screen_raytrace.c (+3, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_temporal_sampling.c (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_volumes.c (+6, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl (+3, -0) (Diff)
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