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Git Commits -> Revision 38a31e7

October 18, 2019, 11:35 (GMT)
Sculpt: Fix wireframe drawing

With this commit sculpt mode draws the real mesh wireframe instead of the
triangulated version by ignoring non real edges when building the PBVH GPU buffers

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6032

Commit Details:

Full Hash: 38a31e775d9920a7e85505fe4e28f31629c4d5fc
Parent Commit: 21b6043
Committed By: YimingWu
Lines Changed: +47, -13

6 Modified Paths:

/source/blender/blenkernel/BKE_pbvh.h (+2, -0) (Diff)
/source/blender/blenkernel/intern/paint.c (+1, -0) (Diff)
/source/blender/blenkernel/intern/pbvh.c (+5, -1) (Diff)
/source/blender/blenkernel/intern/pbvh_intern.h (+1, -0) (Diff)
/source/blender/gpu/GPU_buffers.h (+3, -1) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+35, -11) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021