Blender Git Loki

Git Commits -> Revision 3967f56

October 23, 2014, 18:12 (GMT)
Fix irritating issue with self shadowing.

Issue here was position reconstruction could use depths from pixels off
the initial position. Using linear filtering here eliminates the issue.

Usually this is not correct however given that for depth discontinuities
we will get different depths anyway, the cases where we get smooth
interpolation of depths helps a lot in image quality.

Commit Details:

Full Hash: 3967f5659d4f83ebdc502f02ef4bf95a5f5fcc6a
Parent Commit: 1082a2f
Lines Changed: +21, -11

5 Modified Paths:

/source/blender/gpu/GPU_extensions.h (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_compositing.c (+4, -4) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+12, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_frag.glsl (+3, -3) (Diff)
/source/blender/makesrna/intern/rna_space.c (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021