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Git Commits -> Revision 3a08153

Revision 3a08153 by Clément Foucault (master)
September 17, 2019, 13:16 (GMT)
DRW: Refactor to support draw call batching

Reviewers: brecht

Differential Revision: D4997

Commit Details:

Full Hash: 3a08153d7a842b7ab1e40a9048730e1a3ddab5f7
Parent Commit: 41299bc
Lines Changed: +2270, -1243

1 Added Path:

/source/blender/gpu/shaders/gpu_shader_common_obinfos_lib.glsl (+19, -0) (View)

56 Modified Paths:

/source/blender/blenlib/BLI_memblock.h (+9, -2) (Diff)
/source/blender/blenlib/intern/BLI_memblock.c (+16, -7) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+40, -24) (Diff)
/source/blender/draw/engines/gpencil/gpencil_draw_utils.c (+45, -23) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.c (+12, -67) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.h (+1, -0) (Diff)
/source/blender/draw/engines/gpencil/gpencil_render.c (+3, -0) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_edit_point_vert.glsl (+3, -1) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_fill_vert.glsl (+3, -1) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl (+3, -2) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl (+2, -1) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl (+4, -4) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl (+18, -10) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl (+5, -7) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl (+11, -1) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl (+3, -5) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl (+5, -2) (Diff)
/source/blender/draw/engines/workbench/workbench_deferred.c (+4, -15) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+24, -26) (Diff)
/source/blender/draw/engines/workbench/workbench_materials.c (+59, -74) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+2, -10) (Diff)
/source/blender/draw/engines/workbench/workbench_volume.c (+7, -1) (Diff)
/source/blender/draw/intern/draw_anim_viz.c (+2, -2) (Diff)
/source/blender/draw/intern/draw_common.c (+1, -1) (Diff)
/source/blender/draw/intern/draw_hair.c (+22, -19) (Diff)
/source/blender/draw/intern/draw_instance_data.c (+2, -2) (Diff)
/source/blender/draw/intern/draw_instance_data.h (+1, -1) (Diff)
/source/blender/draw/intern/draw_manager.c (+61, -32) (Diff)
/source/blender/draw/intern/draw_manager.h (+243, -77) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+537, -269) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+516, -173) (Diff)
/source/blender/draw/intern/DRW_render.h (+23, -21) (Diff)
/source/blender/draw/modes/edit_curve_mode.c (+1, -1) (Diff)
/source/blender/draw/modes/object_mode.c (+92, -237) (Diff)
/source/blender/draw/modes/overlay_mode.c (+7, -19) (Diff)
/source/blender/draw/modes/shaders/common_view_lib.glsl (+67, -0) (Diff)
/source/blender/draw/modes/shaders/object_lightprobe_grid_vert.glsl (+3, -9) (Diff)
/source/blender/draw/modes/shaders/object_outline_detect_frag.glsl (+18, -22) (Diff)
/source/blender/draw/modes/shaders/object_outline_prepass_frag.glsl (+11, -3) (Diff)
/source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl (+5, -2) (Diff)
/source/blender/draw/modes/shaders/object_outline_prepass_vert.glsl (+14, -3) (Diff)
/source/blender/editors/mesh/editmesh_intersect.c (+16, -16) (Diff)
/source/blender/gpu/CMakeLists.txt (+2, -0) (Diff)
/source/blender/gpu/GPU_batch.h (+11, -0) (Diff)
/source/blender/gpu/GPU_shader_interface.h (+4, -5) (Diff)
/source/blender/gpu/GPU_viewport.h (+8, -2) (Diff)
/source/blender/gpu/intern/gpu_batch.c (+230, -14) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+31, -4) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+6, -0) (Diff)
/source/blender/gpu/intern/gpu_shader_interface.c (+2, -3) (Diff)
/source/blender/gpu/intern/gpu_viewport.c (+21, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl (+3, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl (+4, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl (+3, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl (+4, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_vert.glsl (+1, -1) (Diff)
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