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Git Commits -> Revision 3b50d3a

Revision 3b50d3a by Sergey Sharybin (master)
January 27, 2015, 16:47 (GMT)
Fix T43346: Window mapping is wrong in preview render

The issue was caused by the whole viewplane used for mapping calculation
which would for sure lead to differences between final camera render and
viewport render from the camera view.

This commit makes it so window texture mapping is the same as final render
when viewing from the camera in viewport render.

It's not totally clear what's the right thing to do when viewport is not
in the camera view mode and that part is left unchanged.

Commit Details:

Full Hash: 3b50d3a04f2c3b7202b935652a81a8888b47c84a
Parent Commit: 332cf29
Lines Changed: +69, -20

3 Modified Paths:

/intern/cycles/blender/blender_camera.cpp (+49, -13) (Diff)
/intern/cycles/render/camera.cpp (+18, -7) (Diff)
/intern/cycles/render/camera.h (+2, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021