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Git Commits -> Revision 3b891ae
Revision 3b891ae by Sergey Sharybin (master) September 7, 2011, 12:16 (GMT) |
bmesh: corrected fix for svulpting on non-multires mesh Previous fix wasn't correct. It made things working, but it removed advantage of using PBVH for speed because derivedMesh used to be recreated on each stroke step. This commit fixes non-multires sculpting for Solid shading, wireframe and render wouldn't work correct -- it'll require a bit more tricky things because DM created for base mesh doesn't points to mesh->mverts anymore, so sculpting and drawing modules are using different verts arrays. |
Commit Details:
Full Hash: 3b891aea5cbddc18299e7230a89f16ce41b7d744
SVN Revision: 40010
Parent Commit: 05bde0b
Lines Changed: +5, -10