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Git Commits -> Revision 3e4b353
Revision 3e4b353 by Mitchell Stokes (master) September 13, 2012, 00:46 (GMT) |
BGE: LibLoaded sensors that made use of physics controllers (touch, collision) could cause various physics problems (like infinite loops in Bullet, etc). This happened because their KX_TouchEventManagers were merged prior to having their physics controllers merged, which has now been fixed. Thanks to Kupoman for hunting down the fix! |
Commit Details:
Full Hash: 3e4b353cfa7258a6678252db4d382094782f42f7
SVN Revision: 50564
Parent Commit: 12da3d9
Lines Changed: +8, -5
1 Modified Path:
/source/gameengine/Ketsji/KX_Scene.cpp (+8, -5) (Diff)