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Git Commits -> Revision 3e7c570

Revision 3e7c570 by Brecht Van Lommel (apricot)
July 16, 2008, 16:20 (GMT)
Apricot: GLSL
=============

* Moved GLSL setting switching functions into the game engine
python API so they work in the blender player, and can do
better state switching.
* Also fixes bug #17331, error compiling with cmake.

* For the makers of test builds: it would be great if builds of
this revision or newer for various platforms could be made
available. We want to release a file to test and benchmark
GLSL on different graphics cards, and we need test builds for
this. Thanks!

Commit Details:

Full Hash: 3e7c57098af3529fd0b149c485c1604f92190731
SVN Revision: 15606
Parent Commit: 42459ba
Lines Changed: +107, -68

9 Modified Paths:

/source/blender/python/api2_2x/Blender.c (+1, -48) (Diff)
/source/blender/python/SConscript (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+2, -2) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+4, -10) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+79, -4) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.h (+1, -1) (Diff)
/source/gameengine/PyDoc/Rasterizer.py (+17, -0) (Diff)
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