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Git Commits -> Revision 3ec4f67

Revision 3ec4f67 by Campbell Barton (master)
October 2, 2008, 00:22 (GMT)
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char

Commit Details:

Full Hash: 3ec4f674d05a9ba664f6365ef8da7a8a8ece7837
SVN Revision: 16873
Parent Commit: c2b8702
Lines Changed: +269, -295

33 Modified Paths:

/source/gameengine/Converter/BL_ActionActuator.cpp (+21, -21) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+20, -20) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+4, -2) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+13, -13) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+15, -15) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+11, -11) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+4, -4) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+4, -4) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+17, -17) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+10, -10) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+22, -22) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+14, -28) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+6, -8) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.cpp (+4, -8) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp (+19, -19) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+22, -30) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+8, -8) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021