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Git Commits -> Revision 3f51150

Revision 3f51150 by Nathan Letwory (master)
September 1, 2009, 23:32 (GMT)
== SCons ==

* Add BGE_CXXFLAGS so we can get rid of hard-coded BGE compiler settings. This was only done for windows, but now linuxers and osxers should be able to set BGE-specific optimisation too. See the windows default configs for example.

Commit Details:

Full Hash: 3f5115064aea902b3f6886dc688e7a20d771a212
SVN Revision: 22940
Parent Commit: f12f238
Lines Changed: +20, -90

17 Modified Paths:

/config/win32-vc-config.py (+1, -0) (Diff)
/config/win64-vc-config.py (+1, -0) (Diff)
/source/gameengine/BlenderRoutines/SConscript (+1, -7) (Diff)
/source/gameengine/Converter/SConscript (+1, -1) (Diff)
/source/gameengine/Expressions/SConscript (+1, -7) (Diff)
/source/gameengine/GameLogic/SConscript (+1, -5) (Diff)
/source/gameengine/GamePlayer/common/SConscript (+1, -7) (Diff)
/source/gameengine/GamePlayer/ghost/SConscript (+3, -9) (Diff)
/source/gameengine/Ketsji/KXNetwork/SConscript (+1, -8) (Diff)
/source/gameengine/Ketsji/SConscript (+1, -5) (Diff)
/source/gameengine/Physics/Bullet/SConscript (+1, -7) (Diff)
/source/gameengine/Physics/common/SConscript (+1, -7) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript (+1, -7) (Diff)
/source/gameengine/Rasterizer/SConscript (+1, -7) (Diff)
/source/gameengine/SceneGraph/SConscript (+1, -7) (Diff)
/source/gameengine/VideoTexture/SConscript (+1, -6) (Diff)
/tools/btools.py (+2, -0) (Diff)
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