Blender Git Loki
Git Commits -> Revision 41f4139
Revision 41f4139 by Hans Goudey (temp-gpencil-bezier-stroke-type) April 22, 2021, 15:35 (GMT) |
Geometry Nodes: Get attribute domain and type without allocation Because we use virtual classes (and for other reasons), we had to do a small allocation when simply retrieving the data type and domain of an existing attribute. This happened quite a lot actually-- to determine these values for result attributes. This patch adds a simple function to retrieve this meta data without building the virtual array. This should lower the overhead of every attribute node, though the difference probably won't be noticible unless a tree has very many nodes. Differential Revision: https://developer.blender.org/D11047 |
Commit Details:
Full Hash: 41f413952518edbde113e4a94752401c070c476e
Parent Commit: 79f3678
Committed By: Falk David
Lines Changed: +96, -83
16 Modified Paths:
/source/blender/blenkernel/BKE_geometry_set.hh (+4, -0) (Diff)
/source/blender/blenkernel/intern/attribute_access.cc (+14, -0) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_clamp.cc (+6, -6) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_color_ramp.cc (+6, -6) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_combine_xyz.cc (+3, -3) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc (+3, -3) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_convert.cc (+10, -10) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_fill.cc (+4, -5) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_map_range.cc (+6, -6) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_math.cc (+3, -3) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc (+3, -3) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc (+4, -4) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc (+8, -9) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_separate_xyz.cc (+12, -12) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc (+3, -6) (Diff)
/source/blender/nodes/intern/node_geometry_exec.cc (+7, -7) (Diff)
/source/blender/blenkernel/intern/attribute_access.cc (+14, -0) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_clamp.cc (+6, -6) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_color_ramp.cc (+6, -6) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_combine_xyz.cc (+3, -3) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc (+3, -3) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_convert.cc (+10, -10) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_fill.cc (+4, -5) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_map_range.cc (+6, -6) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_math.cc (+3, -3) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc (+3, -3) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc (+4, -4) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc (+8, -9) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_separate_xyz.cc (+12, -12) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc (+3, -6) (Diff)
/source/blender/nodes/intern/node_geometry_exec.cc (+7, -7) (Diff)