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Git Commits -> Revision 4241d6a
Revision 4241d6a by Clément Foucault (master) March 30, 2018, 20:50 (GMT) |
BFL: Fix broken vertical texts. I've made a separate version of the geom shader that works with full 3D modelviewmat. This commit also includes some fixup inside blf_batching_start(). |
Commit Details:
Full Hash: 4241d6a9ccd0790f90ab1cc63446474dcbc08719
Parent Commit: 96d6a92
Lines Changed: +89, -25
2 Added Paths:
/source/blender/gpu/shaders/gpu_shader_text_simple_geom.glsl (+34, -0) (View)
/source/blender/gpu/shaders/gpu_shader_text_simple_vert.glsl (+22, -0) (View)
/source/blender/gpu/shaders/gpu_shader_text_simple_vert.glsl (+22, -0) (View)
7 Modified Paths:
/source/blender/blenfont/intern/blf_font.c (+13, -8) (Diff)
/source/blender/blenfont/intern/blf_internal_types.h (+1, -1) (Diff)
/source/blender/gpu/CMakeLists.txt (+2, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+5, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_text_geom.glsl (+10, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_text_vert.glsl (+1, -7) (Diff)
/source/blender/blenfont/intern/blf_internal_types.h (+1, -1) (Diff)
/source/blender/gpu/CMakeLists.txt (+2, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+5, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_text_geom.glsl (+10, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_text_vert.glsl (+1, -7) (Diff)