Blender Git Loki
Git Commits -> Revision 439b40e
Revision 439b40e by Clément Foucault (master) June 23, 2020, 12:04 (GMT) |
EEVEE: Motion Blur: Add accumulation motion blur for better precision This revisit the render pipeline to support time slicing for better motion blur. We support accumulation with or without the Post-process motion blur. If using the post-process, we reuse last step next motion data to avoid another scene reevaluation. This also adds support for hair motion blur which is handled in a similar way as mesh motion blur. The total number of samples is distributed evenly accross all timesteps to avoid sampling weighting issues. For this reason, the sample count is (internally) rounded up to the next multiple of the step count. Only FX Motion BLur: {F8632258} FX Motion Blur + 4 time steps: {F8632260} FX Motion Blur + 32 time steps: {F8632261} Reviewed By: jbakker Differential Revision: https://developer.blender.org/D8079 |
Commit Details:
Full Hash: 439b40e601f8cdae9a12fc3f503e9e6acdd596d5
Parent Commit: cc3e808
Lines Changed: +647, -257
20 Modified Paths:
/release/scripts/startup/bl_ui/properties_render.py (+1, -0) (Diff)
/source/blender/blenloader/intern/versioning_290.c (+6, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_data.c (+27, -7) (Diff)
/source/blender/draw/engines/eevee/eevee_effects.c (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+93, -45) (Diff)
/source/blender/draw/engines/eevee/eevee_lightcache.c (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+4, -4) (Diff)
/source/blender/draw/engines/eevee/eevee_motion_blur.c (+242, -60) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+47, -8) (Diff)
/source/blender/draw/engines/eevee/eevee_render.c (+42, -44) (Diff)
/source/blender/draw/engines/eevee/eevee_subsurface.c (+11, -12) (Diff)
/source/blender/draw/engines/eevee/eevee_temporal_sampling.c (+13, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/object_motion_vert.glsl (+31, -0) (Diff)
/source/blender/draw/intern/draw_common.h (+7, -0) (Diff)
/source/blender/draw/intern/draw_hair.c (+92, -65) (Diff)
/source/blender/draw/intern/draw_manager.c (+13, -0) (Diff)
/source/blender/draw/intern/DRW_render.h (+2, -0) (Diff)
/source/blender/makesdna/DNA_scene_defaults.h (+1, -0) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+12, -2) (Diff)
/source/blender/blenloader/intern/versioning_290.c (+6, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_data.c (+27, -7) (Diff)
/source/blender/draw/engines/eevee/eevee_effects.c (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+93, -45) (Diff)
/source/blender/draw/engines/eevee/eevee_lightcache.c (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+4, -4) (Diff)
/source/blender/draw/engines/eevee/eevee_motion_blur.c (+242, -60) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+47, -8) (Diff)
/source/blender/draw/engines/eevee/eevee_render.c (+42, -44) (Diff)
/source/blender/draw/engines/eevee/eevee_subsurface.c (+11, -12) (Diff)
/source/blender/draw/engines/eevee/eevee_temporal_sampling.c (+13, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/object_motion_vert.glsl (+31, -0) (Diff)
/source/blender/draw/intern/draw_common.h (+7, -0) (Diff)
/source/blender/draw/intern/draw_hair.c (+92, -65) (Diff)
/source/blender/draw/intern/draw_manager.c (+13, -0) (Diff)
/source/blender/draw/intern/DRW_render.h (+2, -0) (Diff)
/source/blender/makesdna/DNA_scene_defaults.h (+1, -0) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+12, -2) (Diff)