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Git Commits -> Revision 4475c42
Revision 4475c42 by Campbell Barton (master) May 19, 2006, 15:56 (GMT) |
From __bpydoc__ This script makes a new image from the used areas of all the images mapped to the selected mesh objects. Image are packed into 1 new image that is assigned to the original faces. This is usefull for game models where 1 image is faster then many, and saves the labour of manual texture layout in an image editor. - Realy needs an image example to see why this is usefull. |
Commit Details:
Full Hash: 4475c4211ae27c9a360091d39563f0d91940b457
SVN Revision: 7476
Parent Commit: 1022107
Lines Changed: +352, -0
1 Added Path:
/release/scripts/uv_auto_layout_tex.py (+352, -0) (View)