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Git Commits -> Revision 4510f30
Revision 4510f30 by Clément Foucault (master) August 1, 2018, 20:08 (GMT) |
GPUMaterial: Fix nearest sampling texelFetch return vec4(0.0) if the target pixel is outside the texture rect. So we mimic the default repeate mode that we have for linear interpolation. Fix T56156 Mapping-Node doesn't work |
Commit Details:
Full Hash: 4510f30026da8eb090062687f386b9e3a7cf3fa3
Parent Commit: c6f55fb
Lines Changed: +1, -1
1 Modified Path:
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -1) (Diff)