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Git Commits -> Revision 4510f30

Revision 4510f30 by Clément Foucault (master)
August 1, 2018, 20:08 (GMT)
GPUMaterial: Fix nearest sampling

texelFetch return vec4(0.0) if the target pixel is outside the texture
rect. So we mimic the default repeate mode that we have for linear
interpolation.

Fix T56156 Mapping-Node doesn't work

Commit Details:

Full Hash: 4510f30026da8eb090062687f386b9e3a7cf3fa3
Parent Commit: c6f55fb
Lines Changed: +1, -1

1 Modified Path:

/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021