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Git Commits -> Revision 454c1a5

Revision 454c1a5 by Pablo Dobarro (master)
September 26, 2019, 14:30 (GMT)
Voxel Remesh: Fix poles and preserve volume

This commit fixes most of the issues we currently have in the voxel remesher. Mesh volume is preserved when doing multiple iterations, so the sculpt won't shrink and smooth each time you run the remesher. Mesh topology is much better, fixing most issues related to mask extraction and other topology based operations.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D5863

Commit Details:

Full Hash: 454c1a5de4cf5e8c3b867571ad2107bd6d9c75e6
Parent Commit: da84bd3
Lines Changed: +182, -23

10 Modified Paths:

/release/scripts/startup/bl_ui/properties_data_mesh.py (+2, -0) (Diff)
/release/scripts/startup/bl_ui/space_view3d_toolbar.py (+2, -0) (Diff)
/source/blender/blenkernel/BKE_mesh_remesh_voxel.h (+2, -0) (Diff)
/source/blender/blenkernel/BKE_shrinkwrap.h (+5, -0) (Diff)
/source/blender/blenkernel/intern/mesh_remesh_voxel.c (+106, -0) (Diff)
/source/blender/blenkernel/intern/shrinkwrap.c (+34, -0) (Diff)
/source/blender/editors/object/object_remesh.c (+15, -23) (Diff)
/source/blender/makesdna/DNA_mesh_defaults.h (+1, -0) (Diff)
/source/blender/makesdna/DNA_mesh_types.h (+2, -0) (Diff)
/source/blender/makesrna/intern/rna_mesh.c (+13, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021