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Git Commits -> Revision 47d79b0

Revision 47d79b0 by Dalai Felinto (master)
February 24, 2010, 23:01 (GMT)
BGE Dome: Console arguments: angle, tilt, mode and warpdata (not working yet)

2Do:
(1) open external warpdata file
(2) documentation
(3) preserve scene settings (at least scene->gm.dome) even if you load a new file inside the game (e.g. Yo Frankie loading new levels)
otherwise it's a nightmare to update all your files every time you change your projection system. See note.
Maybe SYS_WriteCommandLineInt/Float/String can be used for that. Gotta investigate further.

* Note: an external warpdata file is a must ! Currently every time you need to calibrate your system you have to update the warp file in all your demo files. This is terrible. I'm glad I *now* have a dome near by to test it ;)
* FYI: A recent 'Yo Frankie in a dome' video if you want to see how it works: http://www.vimeo.com/9629626 I'm going to record a better one tomorrow.

Commit Details:

Full Hash: 47d79b04d1deda821925da98319984211920210e
SVN Revision: 27130
Parent Commit: b78b12b
Lines Changed: +82, -6

1 Modified Path:

/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+82, -6) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021