Blender Git Commit Log
Git Commits -> Revision 47d79b0
Revision 47d79b0 by Dalai Felinto (master) February 24, 2010, 23:01 (GMT) |
BGE Dome: Console arguments: angle, tilt, mode and warpdata (not working yet) 2Do: (1) open external warpdata file (2) documentation (3) preserve scene settings (at least scene->gm.dome) even if you load a new file inside the game (e.g. Yo Frankie loading new levels) otherwise it's a nightmare to update all your files every time you change your projection system. See note. Maybe SYS_WriteCommandLineInt/Float/String can be used for that. Gotta investigate further. * Note: an external warpdata file is a must ! Currently every time you need to calibrate your system you have to update the warp file in all your demo files. This is terrible. I'm glad I *now* have a dome near by to test it ;) * FYI: A recent 'Yo Frankie in a dome' video if you want to see how it works: http://www.vimeo.com/9629626 I'm going to record a better one tomorrow. |
Commit Details:
Full Hash: 47d79b04d1deda821925da98319984211920210e
SVN Revision: 27130
Parent Commit: b78b12b
Lines Changed: +82, -6
1 Modified Path:
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+82, -6) (Diff)